|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Elve Sorrow
|
Posted - 2004.12.22 17:07:00 -
[1]
Flying mainly Crusaders myself, and i dont like the idea of a third medslot. It would make the Crusader EASILY the best Inti around. And while i agree that tracking may not be the best bonus for allready WELL sufficient tracking lasers, falloff or optimal range wont help it any more then tracking. And another damage bonus would make it overpowered again.
Crusader's fine imho.
/Elve
New Video out! Watch me!
|
Elve Sorrow
|
Posted - 2004.12.22 17:07:00 -
[2]
Flying mainly Crusaders myself, and i dont like the idea of a third medslot. It would make the Crusader EASILY the best Inti around. And while i agree that tracking may not be the best bonus for allready WELL sufficient tracking lasers, falloff or optimal range wont help it any more then tracking. And another damage bonus would make it overpowered again.
Crusader's fine imho.
/Elve
New Video out! Watch me!
|
Elve Sorrow
|
Posted - 2004.12.23 09:13:00 -
[3]
The Crow already gets that damage bonus. Hell, it gets 50% now instead of 25%. Though it loses the ROF.
/Elve
New Video out! Watch me!
|
Elve Sorrow
|
Posted - 2004.12.23 09:13:00 -
[4]
The Crow already gets that damage bonus. Hell, it gets 50% now instead of 25%. Though it loses the ROF.
/Elve
New Video out! Watch me!
|
Elve Sorrow
|
Posted - 2004.12.25 14:25:00 -
[5]
Edited by: Elve Sorrow on 25/12/2004 14:25:39
Originally by: Aornn Warp speed multiplier confuses me, are the new speeds as 2 AU normal frigs, 3 AU for 'heavy intys' and 4.5 AU's for 'tackler' inties or are these multipliers to already existing warp speeds of 6 AU?
Originally by: Discorporation
Base warp speed is 3 AU/sec.
2x modifier means that that 3.0 is doubled, meaning frigate warp speed is 6 AU. In the case of tackler inties, this speed will be a whopping 13.5 AU/s, allowing to intercept practically anything ._.
/Elve
New Video out! Watch me!
|
Elve Sorrow
|
Posted - 2004.12.25 14:25:00 -
[6]
Edited by: Elve Sorrow on 25/12/2004 14:25:39
Originally by: Aornn Warp speed multiplier confuses me, are the new speeds as 2 AU normal frigs, 3 AU for 'heavy intys' and 4.5 AU's for 'tackler' inties or are these multipliers to already existing warp speeds of 6 AU?
Originally by: Discorporation
Base warp speed is 3 AU/sec.
2x modifier means that that 3.0 is doubled, meaning frigate warp speed is 6 AU. In the case of tackler inties, this speed will be a whopping 13.5 AU/s, allowing to intercept practically anything ._.
/Elve
New Video out! Watch me!
|
Elve Sorrow
|
Posted - 2004.12.27 16:29:00 -
[7]
Edited by: Elve Sorrow on 27/12/2004 16:31:44
You fail to see the point. ALL ships have a base warp speed of 3 AU. They also come with a multiplier. Interceptor had their multiplier boosted. The multiplier was 2, it is now respectively 3 and 4.5. Interceptors now warp faster.
frigates = 2 * 3.0 = 6 AU/sec Intis = 3 * 3.0 = 9 AU/sec Tacklers = 4.5 * 3.0 = 13.5 AU/sec
/Elve
New Video out! Watch me!
|
Elve Sorrow
|
Posted - 2004.12.27 16:29:00 -
[8]
Edited by: Elve Sorrow on 27/12/2004 16:31:44
You fail to see the point. ALL ships have a base warp speed of 3 AU. They also come with a multiplier. Interceptor had their multiplier boosted. The multiplier was 2, it is now respectively 3 and 4.5. Interceptors now warp faster.
frigates = 2 * 3.0 = 6 AU/sec Intis = 3 * 3.0 = 9 AU/sec Tacklers = 4.5 * 3.0 = 13.5 AU/sec
/Elve
New Video out! Watch me!
|
Elve Sorrow
|
Posted - 2005.01.13 19:18:00 -
[9]
Id go with an optimal range bonus for the Crusader aswell, since it tends to go longer range. For the Claw ive seen most people seem to use 200mm, so falloff would be best. (Might not be 200mm, but one of the shortrange projectiles anyway...)
/Elve
New Video out! Watch me!
|
|
|
|